EXPLORING THE SYNERGY BETWEEN VIDEO GAMES AND EDUCATION (1/3)

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Engaging children, conveying a meaningful message, facilitating their progress and learning - these are all commendable objectives! But here's the twist: we're not discussing school; we're referring to video games! Contrary to the common belief that they are at odds, we argue that video games and education can harmoniously complement each other.

Surprisingly, and almost certainly bolstered by the wave of paranoia about new technology, these two spheres, rather than recognizing each other as siblings that could have grown up alongside each other, continued to drift apart, secretly jealous of one another... But couldn’t video games become a part of the educational system, once the latter realizes it has so much to gain from them? Wouldn’t video games provide a powerful tool for channeling and holding the attention of children who often have trouble concentrating in class? What are video games if not one of the best ways to apply the current educational approach of active learning? Trying to make content more fun is the logical next step in this approach.

Let’s stop pitting both of them against each other and stigmatizing them for their respective shortcomings! Instead, let’s try to focus on the ways they can be complementary to each other, to understand how these two realms can come together, learn from each other, and ultimately combine for the greatest benefit of our children. With PowerZ, we firmly believe that gaming and education mutually reinforce one another. Find out how through this 3-part dossier.

Utilizing artificial intelligence as a means of adapting to each child

Traditional education, whether on a national or class scale, falls short in adapting to individual needs, despite advocating for equal access to education. Video games, in contrast, excel in providing a personalized experience for every player, catering to various skills and preferences without personal acquaintance. The education system could benefit significantly from a solution capable of accommodating each individual, such as video games. The adaptability of video games allows players to personalize their experience, irrespective of their skills or preferences, without requiring personal knowledge. Incredible, isn't it?

PowerZ, designed for children aged 6 and above, is an educational video game that tailors its content to each child's needs and skill level, ensuring an authentic learning experience. The game incorporates a robust and responsible artificial intelligence system. Starting from the first chapter, it analyzes extensive data to create an optimal learning experience for each child, determining the most effective learning methods for individual players. Acknowledging that classroom listening alone may not suffice for many children, PowerZ aims to identify diverse learning profiles and develop tailored solutions, optimizing the acquisition of knowledge.

Our AI adapts the game's difficulty to keep players in the optimal learning zone—neither too easy nor too challenging. This personalized approach stimulates learning, unlike traditional education systems that may not tailor exercises to individual abilities. Video games, with their adaptive difficulty, act as personal tutors, offering exercises suited to each player's progress.

“By giving pupils an intelligent method, you give them the method to become intelligent.”
Antoine de La Garanderie

From the first chapter, our AI procedurally generates infinite game levels, incrementing difficulty. It assesses the child's level, organizing exercises into difficulty clouds. It tailors challenges, offering some easier exercises for confidence and slightly harder ones for stimulation - this is Adaptive Learning. Currently applied to specific game locations, like Aria’s Hall of 1000 Doors, it will soon cover the entire adventure. Our AI is trained to identify each child’s strengths and areas for improvement. This approach distinguishes PowerZ, aspiring to be more than a simple educational game, providing a unique learning experience.

Children's games are anything but child's play! This intricate field demands careful navigation, and there's still a long road ahead. Stay tuned as Super Mario (yes, the plumber) sheds light on how he pioneered innovative learning methods.